December 18, 2011

Ten Uneducated Predictions for Mass Effect 3

So all holiday blues and game dry-spells aside, excitement should be emanating from every Bioware fan's buttocks. Mass Effect 3 is literally right around the calendar corner and we'll all soon find out what happened to Shepard and his merry band of ragtag hooligans. No matter how you finished Mass Effect 2, a few things are near certain to happen in ME3 that will shock, bore, or horrify you.

--I'd like to note that about a year has passed (at time of writing) since I have played ME2. Also I have not yet completed any of the DLC--

10. Riding the Tricycle

Getting the crudities out of the way first, ME2 had a jaw dropping number of potential partners for you to tango with on the cold steel floor of the docking bay. There really was something for everyone with perfect genetically engineered lovers to psychopathic psychics. Gay sex, alien sex, gaylien sex, sex that results in death, sex that puts the partner in legitimate danger... that game had it all.

So really where is there to go from there?

Answer: Three-way.

9. Joker will Die



I know that everyone loved playing as him for a brief stint in ME2, but Seth Green's character is just to damn likable to keep around. Think Sargent Johnson in Halo. Come to think of it, EDI is a little reminiscent of Guilty Spark...

Don't think it's beyond Bioware to take this out of your control. So far Joker has been the one character you have seemingly no effect on. This makes him the perfect victim of fortune needed to raise the stakes for the final chapter.

Though his ability to be killed by a firm wad of paper leads me to believe he might make it through to the end.

8. You will be Betrayed


No, no... not in the way Saren did it (by betraying every non-reaper race in the universe at the same time). This betrayal will be much more personal. Expect your lover to do it out of the sheer motivation that you love her too much. Remember the whole Bastilla ordeal in Knights of the Old Republic? Remember how much that sucked? Oh, I'm the only one who liked her? Fine.

Still, it is Bioware, so give her a firm hand-back to the face and she'll snap out of it and get back to making love to you... provided you always pick the nice option.

7. The Galactic Council will Continue to be Pricks

Do I really need to explain this one? Is it really not clear?

6. The Illusive Man finds Himself in the Unemployment Line



I haven't checked the Intergalactic NASDAQ lately but I have a feeling Cerberus is down a point or two. Don't get me wrong, they did as well as a racist terrorist organization can do in this economic climate but they took a massive risk by putting all their eggs in the Shepard basket.

Which brings us to the Illusive Man. He literally makes every decision for the company. If there is a chain of responsibility, he is the rusty link everything connects to. He can't even claim to run a tight, yet morally ambiguous, ship with all of the supervisor-employee relationships and assaults on company property by government military organizations.

Still, the only person that could fire The Illusive Man is the boss-guy himself, and he remains...
well, illusive.

5. You Will See Tali


There is one major... MAJOR... caveat to this and that is it will only happen if you pick the right options. I would guess she has to be your paramour but there is a fair chance it will only happen if you manage to get her killed. Does that seem sick? You bet it is! Sicker than Tali is when she leaves her sterility suit!

Zing. Quarian burn.

4. Carrying Your Game Over Will Once Again, not be All That Worth It

Mass Effect is becoming quite the commitment isn't it? If you want to milk the full experience out of the game, you're going to have to sit down and replay the first two all over again so it's all fresh in your mind. It did seem cool that all the decisions you made in the first game were going to have HUGE CONSEQUENCES in the second game, and that only you had access to this great honor for having the gusto to play through both.

And if you were lazy you could just tell Miranda and Jacob everything you think you did in the first game, and the universe just worked around it. Pretty sure we mastered that technology in Knights of the Old Republic 2... and that was done by Obsidian.

3. Mass Effect 4

Call me jaded. Do it. You wouldn't be without cause. Halo 4 made me jaded. I know, I know... don't blame a huge flaw in my personality on one game release.

But now the concept of "the trilogy" has been ruined for me forever.

I'm the only one who doesn't seem to worship the earth that Bioware walks on and so I realize that they're out for profit like everyone else.

Soon you'll see... you'll all see!!!

2. More Death

If you managed to get Shepard through ME2 without getting him killed, I have good news: You will have equal opportunity to do so in ME3 (if not more). In fact, don't be surprised if you lose your entire team one by one survival horror style. Fire Emblem has been killing people of for realsies since the 90's and those games are fantastic.

1. Game of the Year

I want you to sit down and think for a good solid hour if Mass Effect is really the best game of the year. I am aware that this is next year we're talking about and the game isn't out yet and stuff stuff bloopity blopity etcetera.

Out of all of the predictions on this list, this is the one I am most certain of. Everyone already knows how ME3 is going to play out because everyone has been playing Bioware games for the past decade.

Mass Effect is an engrossing choose-your-own-ending novel framed by shooting galleries. The gameplay and plot both have strengths in their own merit but never seem to come together. Pacing will be hindered for both by the existence of the other and morality systems have become such a standard for games now, that the inclusion of one just seems stale.

But I'm crazy. Bioware makes good games. Everyone should come kick me because I'm so crazy.

December 15, 2011

A Few Hours In-- Fallout 3

Against my better judgement, here's part two of my third playthrough of Fallout 3--

After wandering around for Megaton a bit, I was confronted by multiple citizens desperately in need for some random wanderer by to show up and solve their problems for them. I wanted to lecture them on the dangers of taking their intimate personal problems to strangers especially in an environment as hostile and untrustworthy as the Capital Wasteland, but there wasn't a speech option for that. It was for the best I suppose... my character isn't really the lecturing type. So far she seems to be perky and agreeable with a habit of gruesomely murdering people if it fits into her own twisted logic (note: it usually does).


Regardless, Megaton wasn't really my scene so I thought I'd make a break for this Downtown D.C. place that the guy on the radio keeps going on about. This wasn't before strapping some device to Megaton's bomb some dude gave me in the bar. I asked him why he couldn't do it himself to which he responded: 

    "because I'm paying you to do it!"

I couldn't really argue with the logic, so I thanked him and set off. On my way to D.C. I came across a lone Enclave soldier. He appeared to be lost and he decided to ask me for some directions by shooting me repeatedly with a laser rifle. I punched him off a cliff and walked away puzzled as to why the Enclave were around already. Luckily, I found a hockey mask that went great with my spiked knuckles and jumpsuit to distract me. People really seem to respect the deranged look around here. It was around this time that I discovered a new fact about myself:

I am a gigantic racist.

I have punched every ghoul I've met, feral or not, in the face until exploded. I did also punched a kid in the face too though... so this may be less of a race thing and more of a punching thing. I put my fists away for that one and everyone let me go with a stern warning, so I assume that sort of thing happens all the time. It was around here that I heard Three Dog congratulating me and my father on getting the water purifier up and running. I was pretty sure that hadn't happened yet so I decided to stop by Galaxy News to correct him.

I finally met up with the Brotherhood of Steel who made fun of me all they way up to being attacked by a Super Mutant Behemoth. Being the awesome, sexy, great, unarmed specialist that I am; I ran up to him and punched him in the leg.

He then beat me into the ground with a fire hydrant.


Bright side, I'm level 7 w/ neutral karma.

December 11, 2011

One Hour In-- Fallout 3

Don't let the title deceive you... that's one hour in of my third play-through. With the news of New Vegas: GOTY being released in February, I thought it was apt to visit the Capital Wasteland one last time before relocating permanently to the Strip.


Being my third play-through, I really only have two goals this time around:

1. Be an insane person.
2. Get the only achievement I haven't gotten (Level 8 w/ Neutral Karma)

Don't ask me why that's the only achievement I haven't gotten. I don't know the answer. All I know is that thing has mocked me for the longest time. So it's Personality-less Joe until I cut loose at level eight.

Make that Personality-less Jane actually. I ended up picking a female character this time around because I was horrified by the prospect of picking my own gender with little to no information about gender-roles in the outside world. My roommates yelled at me to be a girl, and one challenged me that I could not make myself attractive... long-story short I became a girl (attractive). My childhood was brief and uneventful. It was all a big blur of radroaches, G.O.A.T.s, and Tunnel Snakes.

I know...

This time around I decided the Tunnel Snakes did not rule and took the three in a fist fight. After winning I pretty much decided if anything was to die by my hand, it would be punched to death. Anyways, cut to everyone trying to kill me in the vault and my decision to make like a tree and get out of there. I did hit on Amata... because my girl hits on everybody. I also yelled at her dick-overseer dad to stop beating her up. He agreed and pleaded with me to surrender.

Alright so normally I wouldn't hand over my weapons and surrender to anyone who was clearly a douche, but my roommates once again chimed in. So I reluctantly did as I was told. The Overseer then loudly proclaimed:

    "Aha! Fooled you! Now killing you will be super easy!"

So I beat the piss out of him with my bare fists. Amata wasn't really happy with me after that even when I clearly explained to her that I handed her father a gun that he immediately started shooting me with. Oh, I forgot to mention I killed Butch. Dude wouldn't even save his own grandma. I'm giving his jacket to a death claw.


After that I spent my time alternately stealing and donating to the church in Megaton.

War never changes.

December 5, 2011

Frustration-- S Ranks

Yes, I know, yes... I can't seem to talk about anything other than Sonic Generations at the moment. Bear with me for a bit though because there is a good reason... well, there is a reason anyways.

Being my super-busy and highly sought after self, I have been fairly busy as of late. Also being my sexy, awesome, and neurotic self... I don't consider games "complete" until I have all the achievements on them. This has caused me many video game bookkeeping issues that my video game accountants would crucify me for. Because of this, I made myself a little rule: I do not begin another game until I am done with the one I'm on.


So let's get this straight. I'm done with Sonic Generations, have been for weeks now. I have beaten the levels, I have defeated the final boss, I have purchased new games, I AM DONE. So what have I been doing since? Something along the lines of getting an S Rank on all 90 of the challenge levels in that GOD FORSAKEN GAME. Sorry, that was an overreaction.

It's not the game's fault though, it's my roommate. I was just going to complete the challenges and get out of there hunky-dory.

"You know if you don't get S-Ranks you haven't beaten the game..."
"wha... bu..."
"No wha-bu's! You get those S-Ranks or you don't get to live here anymore!!"

I may have paraphrased a bit. Anyways, I can't even say if it was worth it to perfect this blasted game although I suspect it isn't because I am the only one playing it and the satisfaction will last all of 8 seconds...

Eight...
SECONDS.

--frustrated.

December 1, 2011

Insert Coin: Scott Pilgrim vs. the World

I think you'd be hard pressed to find someone who dislikes Scott Pilgrim (does not equal Michael Cera). He's the star of a fantastic movie, game, and comic book series that garnered just enough of a following to be relevant without being series-ruining popular (see-- Star Wars). Still, by accepting everything Scott touches as gold, we become the evil-exes we so hoped to defeat... so I gave this XBLA game a replay.


Some Notes-- It's always better to be Ramona than Scott, it's pretty much the moral of the series. She's just overall better in game and despite how much I wanted to identify myself with Scott, I ended up maxing Ramona first and thoroughly enjoyed some advanced hammer antics. That being said, Steven Stills and Kim are pretty much the Wario and Donkey Kong of the bunch meaning whoever ends up playing them are probably the second class citizens of the particular group you happen to be playing with. 2D beat-em-up has never described a game better because Scott strikes with all the accuracy of a thread trying to strike another thread. Unless he is lined up perfectly with an enemy, he will only end up kicking the air's ass.

This seems familiar...
I also seem to be having some issues with high-leveled characters. That doesn't seem like an issue, but whenever I want to play with my non-sociopathic friends, they're stuck wizzing with a level one Ramona while I murder everything with my level eight-million Kim. I guess it's further incentive to download Knives as a character (which I already planned to do...).

I'd also like to mention that the evil-exes haven't really stood a chance against me. Maybe I'm just really good or my love for Ramona is motivating me, but Nega-Scott and Gideon both caused significant trouble for me. I'm probably just not a "finest-hour" kind of guy.

Concluding Thoughts: Todd Ingram is the best... in everything.

He's a rock star.

November 28, 2011

Developers: Q1 2011

Right, right, Q1 is unofficially the worst time to release games with the exception of the dead summer months in Q2... which is precisely why developers should be capitalizing on the drought and garnering some momentum before it all starts over again around holiday season.

One would think this would be the perfect time for some new IP... a safe zone where monstrous blockbusters don't suffocate the market. Alas, these months will be as dead as the majority of enemies in video games. Still, it can't hurt to look at which developers might have a little momentum going into 2012.


Square Enix:

Square corners the JRPG market and have goliaths for franchises. Many of these franchises are coming due for a new installation, the frontrunner of course being FFXIII-2. Still, it's tough to maintain interest in a developer when one limits the genre as Square does, and some new IP would definitely prevent Square from slipping off the list as it is bound to do.


Market Domination- minimal. Square caters to one fanbase, albeit a large fanbase. They can easily be distracted by the multi-disc epics that the company is expected to put out, and variety will confuse and startle them. This causes Square to thrive in short bursts... like the 100 meter dash of developers.

Next Step- Expand their fanbase. Market to gamers not already playing their games. Innovate the standard gameplay of a Square game and generate some buzz in the industry.

Ubisoft:

 Ubisoft deserves your respect. They have a repertoire of decent franchises mainly because they aren't afraid to invest in new ideas. Assassin's Creed won't be due again for awhile, but Ghost Recon sure is ready for a new title. They also have a new arcade title coming out called I Am Alive. Maybe you saw the crazy-fantastic trailer? I predict Ubisoft has great things in it.


Market Domination- minimal. It's unfortunate Ubisoft doesn't make waves the way Bethesda or Valve do. For a behemoth of a company, they sure are the underdog when it comes to influence. Still, they do well enough for themselves... and their brand of releases make the company a survivalist in a fickle industry.

Next Step- Build the company name. UPlay attempts to put the company on people's mind, but they really need to get more involved with the fans. This company is bound for greater things, and they need to get everyone to know it.

Bioware:

The pioneer of the western RPG, everything they touch turns to gold. Mass Effect 3 and Old Republic are sure to be successes funding future "do-no-wrong" projects. The developer may be better represented by Dragon Age 2 rather than Mass Effect. History proves that Bioware knows how to write a story, they just might be a little stale at telling it.


Market Domination- Massive. Bioware makes blockbusters now. For the next few years their games will be bought by everyone who hears they are selling. The benefit of being able to "do-no-wrong".

Next Step- Stop making Knights of the Old Republic. Some developers care more about gameplay than story... Bioware is not one of them. Gameplay varies between the games but the story presentation does not and repeated looks bring attention to the chinks in the armor. No rush though. You won't see a loss and sales for the next decade... at least.

Trailing: Space and Revolution

Gameplay is overrated... at least in trailers.

If you want and idea of how a game plays, get a demo... Trailers exist to hype and inspire people into returning to a beloved franchise, or accepting a new IP. Watching gameplay is boring and destroys immersion, so leave it out. The best trailers do... and these are some of the best trailers around right now.



 


Review: Sonic Generations

At this point the Blue Hedgehog has been plastered all over the world of gaming and you would be hard pressed to find someone who hasn't played any of his games. This makes his recent fall into drug abuse and impotence all the more depressing, yet for some reason fans have kept coming to his show, even if he doesn't. It's safe to say that their persistence paid off with Sonic Generations.

Look familiar?
Generations serves as an homage to the history of Sonic. You have seen all these levels and bosses before, but it was either a long long time ago, or it wasn't very fun. That's all different now! The levels design is excellent and there isn't a dud in the 9 available (well... Planet Wisp is debatable). Sonic controls well and the boss fights are some of the better set pieces in recent memory.

Sonic controls as he should and the ACT 2 levels are all runny-jumpy-fun. The ACT 1 levels are a throwback to classic Sonic and bring back memories of all the frustrating console-destroying sibling-fighting of the early 1990's. The cutscenes have some weird texturing and Tails earns his "Grating Character Voice of the Week Award". Actually, he can split that with the rest of the supporting cast, all of whom serve absolutely no purpose within the storyline of the game besides giving Sonic something to "rescue".

The inclusion of leaderboards is always a good idea, and the 30 second distance challenges are surprisingly addicting. I also would like to send a muffin basket to whomever decided to put the original Sonic the Hedgehog game as a fully-playable extra under the circumstances that he doesn't share it with the guy who said they shouldn't put in Sonic 2 as well.

If it seems like I have a bit of a crush on this game, it's a fair analysis. I have been waiting and hoping for Sonic to return to his glory of being "playable". Yet, Sonic is a being of irony, and he would truly live up to expectations if Sega sunk this series right now.

3 of 4

November 26, 2011

First Impression: The Saboteur

The Nazi's will certainly regret the day I spawned as an Irishman! The French TOO!

Normally I wouldn't pay any attention to race, but the game can't seem to get itself off it. The main character seems to compulsively remind everyone that he is Irish every time he talks. National pride is the prime conversation piece in WWII Europe apparently and if you don't have it, some will be provided for you.

So far the gameplay is eh, although I haven't actually done that much in-game. The parkour is worse than Assassin's Creed and the brawling is worse then... well, everything. Still the environment and atmosphere are very impressive and I enjoy splashing color across Europe by killing Nazis or blowing up their art projects.

Really too soon to tell whether this will all be worth it or not. I'll let you know.

Patch v2.0

So... updates.

I haven't been fantastic at them lately, but that will all change in the near future for some arbitrary reason! Regardless, not the best couple of weeks for releases. One notable--

The Legend of Zelda: Skyward Sword

I'm not expected to get to that one very quickly either as my Wii is in an undisclosed location and will be unavailable to me into the foreseeable future.

That's about it until The Old Republic comes out late December. I think there might be a few DLC's lurking about as well. If you're starved for releases you could always jump into the casual gaming side of the pool but for the rest of us it is backlog time. I am honestly grateful for some time to work through the gigantic monstrosity my backlog has become... but I'm insane.

November 16, 2011

Ubisoft and EA Accounts

Having just recently picked up N4S and ACR, I had a lovely reunion with my UPlay and EA accounts. I had fun searching my long disorganized email activation folder to see if I already had such accounts. And if I did, did they know my XBOX personally? After typing in several different codes into the game, everything appeared to sort itself out and I just dove in.

Still, I feel I must raise question as to if these "developer accounts" are actually necessary. I thought the purpose of having a live account was to keep track of the games for me... I don't need Ubisoft repeating all of my achievements after Microsoft already tells me I have them. I suppose Ubisoft is onto something though. Exchanging game achievement points for in-game content is something I've been hoping Microsoft and Sony would catch onto.

Microsoft kind of gets it. Avatar awards have the right idea, but just don't make me care beyond my usual 100% completion aspirations. I dream of someday having one gamer score shared between all three platforms where the points can be spent on something I actually want... but that won't happen short of an evil corporation buying everyone up... much like a successful EA would.

November 15, 2011

First Impression: Sonic Generations

It seems like the products of our nostalgia dominate this society. Probably why Sonic Generations caters directly to it.

Having avoided playing the majority of the new-era Sonic ilk (last one I played was Adventure 2), I really never thought the Hedgehog was in that bad a place. Oh sure I heard rumors, but never experienced it first hand mind you. I heard somewhere that Generations is the best Sonic game of the decade so that alone merited a play. I never thought turning into a 2d version of myself could be this easy. I also thoroughly enjoyed scrapping Metal Sonic and The Death Egg, two baddies that I am actually familiar with. I do get the feeling I should be more familiar with the series before finishing this game though... maybe acquaint myself with Heroes.

Anyways... I'll report back when I've recovered the last of those pesky Chaos Emeralds.

First Impression: Need for Speed The Run

In case anyone was wondering, I totally made it to Las Vegas in the top 150... woot woot. Those mob guys will be feeling pretty stupid when I pay them their money.

On the game side of things, not sure starting a game with a quick-time event is the best idea. It did however segue into a nice opening chase involving myself dodging gunfire from two overzealous debt collectors. The game has pretty much kept a fast pace and great action throughout the first few hours including (but not limited to) a bridge chase, a dust storm, and myself ramming a rival into a road block... ah, good times.

There are some issues with resets activating because the shortcut I'm driving at is actually just a plain ol' dirt road of death, but it is definitely not a game buster... yet.

See you in Chicago.

First Impression: Assassin's Creed Revelations

Dropped the ball straight off by nixing the usually epic intro to opt for a recap of the first three games. Necessary evil I suppose, given how convoluted the plot has gotten at this point. Bright side: If you forgot the first three game, don't worry... they will be shoved down your throat in the intro.

Don't expect Ezio to have any epiphanies in his old age, he's still out to kill every single templar in the world and now that he's thoroughly swept Italy clean, he's off to Constantinople. There is an interesting little tower defense game added that I can see myself growing to hate later. Ezio also adds a hook to his hidden blade allowing him to pretty much become Spider-Man. 

The story does not mess around and immediately wraps up cliffhangers. It then gets sidetracked and prevents any progress as you are essentially attempting to get back to where you started.

Multiplayer and endings are yet to come. Stay tuned.

First Impression: Professor Layton and the Diabolical Box

3 hours in and already filled to the brim with mystery and puzzles. Considering the size of  Layton's hat, it's saying something. Yes, yes, calm down... I know I'm hilarious.

Not too much different gameplay wise going on here. Swap a mechanical dog for an out of shape hamster and a shredded painting for a broken camera and the game might as well take place in a curious village. Still, the brain teasers are always welcome (though I seem to be blowing through them due to my increased mental stamina from the first game) and the plot is still intriguing. I've always likened Layton more to a mystery novel than a game anyways.

We'll just have to see what the endgame holds for the traveling team of sleuths. Or I will anyways... this game is really old.

Midnight Release: Assassin's Creed Revelations

Crowd: 70+
Arrived: 11:55PM Departed: 12:15 AM
MIA: Anyone dressed up like Ezio.
What?: Templar with a sword on his back riding a vespa.
Noteworthy: Large stack of unsold Need For Speeds used to block masses from pouring into store.

November 14, 2011

Press Start

So as far as post titles go, this one doesn't exactly gleam with originality, but cliches are cliches for a reason right? At the very least I didn't call it "Hello World"... that would have been the worst. Rather than dwell on that  though, we'll just dive straight into the week's releases.

Assassin's Creed Revelations 
Mario and Sonic at the London Olympics
Halo: Combat Evolved Anniversary
Need For Speed: The Run
Saints Row The Third 
Lego Harry Potter Years 5-7
Ultimate Marvel vs. Capcom 3
Rayman Origins

Too bad this blog wasn't around last week with big hitters MW3 and Scrim lurking about. Top 3 for the week go as follows--

1. Assassin's Creed Revelations
2. Need For Speed: The Run
3. Rayman Origins

Assassin's Creed easily snatches the top with the promise of resolving cliffhanger endings and some updated multiplayer prospects. Need For Speed's cross country setting is also looking to impress those whom desire a shift from cop chasing race dynamics (which is no one based on who I've talked to). Rayman sneaks in for being the only one on the list not being a stagnant sequel or remake. Halo does hover in fourth though by being the one game on the list that truly merits an HD update.